﻿using UnityEngine;
using System.Collections;

public class particleControl : MonoBehaviour
{
	//VARIABLES
		//Floats
			float sizeCur;	//Current Size
			float sizeMin;	//Minimum Size
			float sizeMax;	//Maximum Size
	
		//Particles
			public ParticleSystem blkHole;
	
	//FUNCTIONS
		void Update ()
			{

			}
}